augmented virtuality

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augmented virtuality
增强虚境
The efficiency of the current algorithm permits the development of a series of live collaborative applications. An augmented reality based video-conferencing system is demonstrated in which the image of the collaborator is superimposed upon a three-dimensional marker in the real world. To the user the collaborator appears to be present within the scene. This is the first example of the presentation of live, 3D content in augmented reality. Moreover, the system solves several problems that have limited previous video-conferencing applications, such as natural non-verbal communication. The virtual viewpoint system is also used to generate a live 3D avatar for collaborative work in a virtual environment. This is an example of augmented virtuality in which real content is introduced into virtual environments. As before, the observer always sees the appropriate view of the collaborator but this time they are both within a virtual space. The large area over which the collaborator can be imaged allows movement within this virtual space and the use of gestures to refer to aspects of the world.
增强现实 (Augmented Reality,简称AR) 的概念产生于20世纪90年代。1994年,保罗·米尔格拉姆 (Paul Milgram) 和岸野文郎 (Fumio Kishino) 提出现实-虚拟连续统一体 (Milgram′s Reality-Virtuality Continuum),他们将真实环境和虚拟环境分别作为连续系统的两端,位于它们中间的被称为“混合现实 (Mixed Reality)”。其中靠近真实环境的是增强现实 (Augmented Reality),靠近虚拟环境的则是增强虚境 (Augmented Virtuality)。
- 英语>简体中文, 专利术语
augmented virtuality
擴增虛擬性
- 英语>繁体中文(台湾), 电子计算机名词