anthropomorphic virtual character
拟人化虚拟形象
Investigations of avatar realism (Bailenson, Blascovich, Beall, & Loomis, 2001; Bailenson et al., 2006; Garau et al., 2003) found that interactants’ feelings of social presence were lower when they experienced a discrepancy between behavioral realism and visual realism of highly anthropomorphic virtual characters controlled by a computer, particularly when the characters did not display correct facial expressions or eye gaze movements.
现有三维 (three dimensions, 3D) 动画电影有一种物体拟人化形态,赋予物体生命,能够使得冷冰冰的物体能够表现得像人一样行动、思考及发生表情变化,给观众带来从物体视角的完全不同的感受。目前,在现实物体上制作拟人化动画一般采用3D模型制作的方式,通过美工人员提前对现实物体进行3D建模,然后在3D模型上制作对应的拟人化虚拟形象 (例如虚拟五官、虚拟肢体模型),然后再做纹理贴图,形成动画。"
anthropomorphic virtual character
来自翻译宝典
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